![]() It's rather a statement, a creation that I've always wanted to make. Papetura is really not focused on profit. I think it might be that the game is then treated as a piece of the creator's soul, and also, making the game alone makes it a little bit crazy and unpredictable. When it comes to single developers, I really don't know what draws players to their creations. Only for the last couple of months, I've focused my full attention on game development, and those were the most intense workdays in my life. It all took over 6 years to complete, with many delays, I knew that the game release was only a matter of time. Many initial ideas of the game went to the trash just because the scope of the project would be too much to handle. TO: I almost gave up a couple of times, but I've always set the bar low enough for myself, so I can barely manage to complete the next step. Was there a point where you thought this project is impossible and almost gave up? What do you think draws players to games made by a single developer? GR: From the behind-the-scenes video you posted on YouTube, I noticed how intricate the whole process is, from creating the paper worlds to programming everything as a video game, which you did by yourself. RELATED: Interview: Developer Tako Boy Aims to Subvert Expectations with Card Battler/RPG Cross Blitz When it comes to the shapes of paper models, my passion comes from observing strange creatures, so the fascination with the world of insects and microbiology is my inspiration. Playing with light is something that I started when I studied architecture, so that helped a lot. Not using color made it much easier but at the same time a lot more difficult because it meant that I could not bring out the game elements through the color of the material - only through lighting, and secondly through shape and texture. ![]() However, the nature of the paper convinced me more, its characteristic allows me to focus only on form and light when sculpting. ![]() Tomasz Ostafin: Paper was the final choice for me to create the Papetura world, although I had plasticine and clay in my mind. What was your inspiration in creating these paper crafts, and was it something you were always passionate about? Game Rant: Papetura features handcrafted paper creations. RELATED: Pathway Interview: Bachmann Brothers Talk TinTin, Art Inspiration, and Switch Port Difficulties ![]()
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